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Revenge Ghost
Design Revenge Ghost was the third “Rapid Prototype” I developed in my time at FIEA. I was assigned a team with two artists (Peter Wano and Stone Cleven) and one producer (James Gaiser), and I Read more…
Helped prepare engine for port work. Converted SIMD operations to ARM NEON for switch CPU. Sole implementer of gyro controls. Ran playtests and implemented feedback.
Engineered a Near Real Time production download reporting service for Stackpath. Reports total data downloaded in 5 minute buckets for the past hour. Has functioned without interference, help, or modification with no downtime for 3 years.
Design Revenge Ghost was the third “Rapid Prototype” I developed in my time at FIEA. I was assigned a team with two artists (Peter Wano and Stone Cleven) and one producer (James Gaiser), and I Read more…
Design This was the second “Rapid Prototype” I developed during my time at FIEA. I was assigned a team with one artist and two designers (Andrew Simpson and Christian Tuttle), and I was once again Read more…
Design This was one of the first “Rapid Prototype” games that I developed at FIEA. I was the sole programmer on a team with two artists and two producers. Our inspiration for this game came Read more…