Development Highlights

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Overwatch

Switch Port

Helped prepare engine for port work. Converted SIMD operations to ARM NEON for switch CPU. Sole implementer of gyro controls. Ran playtests and implemented feedback.

Hamster in a ball

Michael Vick Presents: Hamsters Fight

Student Project

A fun student made game about hamsters fighting each other to the death. Features a soft fail state for challenge and excitement. Offers many ways of attemtping to murder other hamsters. 2 to 4 players.

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Near Real Time (NRT) Reporting

Stackpath CDN Reporting Software

Engineered a Near Real Time production download reporting service for Stackpath. Reports total data downloaded in 5 minute buckets for the past hour. Has functioned without interference, help, or modification with no downtime for 3 years.

Blog

Most recent posts

Revenge Ghost

Design Revenge Ghost was the third “Rapid Prototype” I developed in my time at FIEA. I was assigned a team with two artists (Peter Wano and Stone Cleven) and one producer (James Gaiser), and I Read more…

Robobuds

Design This was the second “Rapid Prototype” I developed during my time at FIEA. I was assigned a team with one artist and two designers (Andrew Simpson and Christian Tuttle), and I was once again Read more…