Revenge Ghost

Design Revenge Ghost was the third “Rapid Prototype” I developed in my time at FIEA. I was assigned a team with two artists (Peter Wano and Stone Cleven) and one producer (James Gaiser), and I was the sole programmer. The class-assigned topic for this game was “Story”, and it shows. Read more…

A robobud

Robobuds

Design This was the second “Rapid Prototype” I developed during my time at FIEA. I was assigned a team with one artist and two designers (Andrew Simpson and Christian Tuttle), and I was once again the sole programmer. The class-assigned topic for this game was “Games with Purpose”. Many people Read more…